[已解决]Steam 游戏闪退

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[已解决]Steam 游戏闪退

#1  march_happy » 周二 6月 27日, 2017年 6:22 pm

请各位参阅这里~
https://github.com/ValveSoftware/steam-for-linux/issues/5000
原因:They suspect that libgcrypt.so.20 is getting dynamically loaded somehow over libgcrypt.so.11 when preferring system libraries.
steam 应当使用 ibgcrypt.so.11,但不知怎的调用了 libgcrypt.so.20
在终端中执行命令
代码: 全选
 aster @ Aster $ STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 steam
搞定


// 原文
这个问题出现在我升级 42.2, 随后用 Snapper 回滚 /home 后……不清楚是缺哪个库,已经尝试重装 steam,但是失败。抱歉是新人,不会自己 Debug,求教~
以 FEZ 为例:
代码: 全选
No cached sticky mapping in ActivateActionSet.GameAction [AppID 224760, ActionID 6] : LaunchApp changed task to Starting with ""
GameAction [AppID 224760, ActionID 6] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 224760, ActionID 6] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 224760, ActionID 6] : LaunchApp waiting for user response to CreatingProcess ""
GameAction[AppID 224760, ActionID 6] : LaunchApp continues with user response "CreatingProcess"
Game update: AppID 224760 "FEZ", ProcID 9928, IP 0.0.0.0:0
>>> Adding process 9928 for game ID 224760
GameAction [AppID 224760, ActionID 6] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 224760, ActionID 6] : LaunchApp changed task to Completed with ""
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 9929 for game ID 224760
>>> Adding process 9930 for game ID 224760
>>> Adding process 9931 for game ID 224760
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 9932 for game ID 224760
>>> Adding process 9933 for game ID 224760
libgcrypt selftest: binary  (0): 没有那个文件或目录
Ohhhh jeeee: ... this is a bug (global.c:137:global_init)
Stacktrace:

  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) OpenAL.ALC10.alcOpenDevice (string) <0xffffffff>
  at Microsoft.Xna.Framework.Audio.OpenALDevice..ctor () <0x0005f>
  at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateALDevice () <0x0002f>
  at Microsoft.Xna.Framework.Audio.AudioDevice.Initialize () <0x00096>
  at Microsoft.Xna.Framework.FrameworkDispatcher.Update () <0x00017>
  at Microsoft.Xna.Framework.Game..ctor () <0x003fb>
  at FezGame.Fez..ctor () <0x0001f>
  at FezGame.Program.MainInternal () <0x00033>
  at Common.Logger.Try (System.Action) <0x0001d>
  at FezGame.Program.Main (string[]) <0x00753>
  at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>

Native stacktrace:

        ./FEZ.bin.x86_64() [0x624cff]
        /lib64/libpthread.so.0(+0x10b10) [0x7f35e4287b10]
        /lib64/libc.so.6(gsignal+0x37) [0x7f35e3f088d7]
        /lib64/libc.so.6(abort+0x13a) [0x7f35e3f09caa]
        /usr/lib64/libgcrypt.so.20(+0xbf04) [0x7f35ce5b6f04]
        /usr/lib64/libgcrypt.so.20(+0xbf97) [0x7f35ce5b6f97]
        /usr/lib64/libgcrypt.so.20(+0xbfbf) [0x7f35ce5b6fbf]
        /usr/lib64/libgcrypt.so.20(+0x9d60) [0x7f35ce5b4d60]
        /lib64/ld-linux-x86-64.so.2(+0xecba) [0x7f35e4de0cba]
        /lib64/ld-linux-x86-64.so.2(+0xeda3) [0x7f35e4de0da3]
        /lib64/ld-linux-x86-64.so.2(+0x12f45) [0x7f35e4de4f45]
        /lib64/ld-linux-x86-64.so.2(+0xeb74) [0x7f35e4de0b74]
        /lib64/ld-linux-x86-64.so.2(+0x1272b) [0x7f35e4de472b]
        /lib64/libdl.so.2(+0xefb) [0x7f35e4494efb]
        /lib64/ld-linux-x86-64.so.2(+0xeb74) [0x7f35e4de0b74]
        /lib64/libdl.so.2(+0x14ad) [0x7f35e44954ad]
        /lib64/libdl.so.2(dlopen+0x31) [0x7f35e4494f91]
        /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1(+0x44126) [0x7f35cf90e126]
        /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1(+0x573cc) [0x7f35cf9213cc]
        /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1(+0x29300) [0x7f35cf8f3300]
        /lib64/libpthread.so.0(+0x6c13) [0x7f35e427dc13]
        /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1(alcOpenDevice+0x1e) [0x7f35cf8f464e]
        [0x400d728c]

Debug info from gdb:

ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 9935 for game ID 224760
>>> Adding process 9936 for game ID 224760
[New LWP 9934]
Missing separate debuginfo for /home/aster/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
Try: zypper install -C "debuginfo(build-id)=8c51d4db0a1236f29a4dc382aab3112651e2affc"
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib64/libthread_db.so.1".
Missing separate debuginfo for /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libsteam_api.so
Try: zypper install -C "debuginfo(build-id)=ea99f4f166508e015455216f00292c155742b708"
Missing separate debuginfo for /home/aster/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2_image-2.0.so.0
Try: zypper install -C "debuginfo(build-id)=dda725e7a3b90fccfc3387a9822b8ffa95e45163"
Missing separate debuginfo for /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libogg.so.0
Try: zypper install -C "debuginfo(build-id)=100f45b54088b288c58abc06d21ef642b489256b"
Missing separate debuginfo for /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libvorbis.so.0
Try: zypper install -C "debuginfo(build-id)=0e1267a4d81de05f053eeed7f2f61fb46cda9e7c"
0x00007f35e4287736 in waitpid () from /lib64/libpthread.so.0
  Id   Target Id         Frame
* 1    Thread 0x7f35e4fe37c0 (LWP 9933) "FEZ.bin.x86_64" 0x00007f35e4287736 in waitpid () from /lib64/libpthread.so.0
  2    Thread 0x7f35de4b3700 (LWP 9934) "Finalizer" 0x00007f35e42860ca in do_futex_wait.constprop () from /lib64/libpthread.so.0

Thread 2 (Thread 0x7f35de4b3700 (LWP 9934)):
#0  0x00007f35e42860ca in do_futex_wait.constprop () from /lib64/libpthread.so.0
#1  0x00007f35e4286171 in __new_sem_wait_slow.constprop.0 () from /lib64/libpthread.so.0
#2  0x0000000000578618 in mono_sem_wait (sem=sem@entry=0x949480 <finalizer_sem>, alertable=alertable@entry=1) at mono-semaphore.c:101
#3  0x00000000004a4f9a in finalizer_thread (unused=<optimized out>) at gc.c:1074
#4  0x0000000000545cbc in start_wrapper_internal (data=<optimized out>) at threads.c:664
#5  start_wrapper (data=<optimized out>) at threads.c:711
#6  0x0000000000579f76 in inner_start_thread (arg=0x7ffc76665840) at mono-threads-posix.c:92
#7  0x00007f35e427f744 in start_thread () from /lib64/libpthread.so.0
#8  0x00007f35e3fbdaad in clone () from /lib64/libc.so.6

Thread 1 (Thread 0x7f35e4fe37c0 (LWP 9933)):
#0  0x00007f35e4287736 in waitpid () from /lib64/libpthread.so.0
#1  0x0000000000624d86 in mono_handle_native_sigsegv (signal=<optimized out>, ctx=<optimized out>, info=<optimized out>) at mini-exceptions.c:2347
#2  <signal handler called>
#3  0x00007f35e3f088d7 in raise () from /lib64/libc.so.6
#4  0x00007f35e3f09caa in abort () from /lib64/libc.so.6
#5  0x00007f35ce5b6f04 in ?? () from /usr/lib64/libgcrypt.so.20
#6  0x00007f35ce5b6f97 in ?? () from /usr/lib64/libgcrypt.so.20
#7  0x00007f35ce5b6fbf in ?? () from /usr/lib64/libgcrypt.so.20
#8  0x00007f35ce5b4d60 in ?? () from /usr/lib64/libgcrypt.so.20
#9  0x00007f35e4de0cba in call_init.part () from /lib64/ld-linux-x86-64.so.2
#10 0x00007f35e4de0da3 in _dl_init () from /lib64/ld-linux-x86-64.so.2
#11 0x00007f35e4de4f45 in dl_open_worker () from /lib64/ld-linux-x86-64.so.2
#12 0x00007f35e4de0b74 in _dl_catch_error () from /lib64/ld-linux-x86-64.so.2
#13 0x00007f35e4de472b in _dl_open () from /lib64/ld-linux-x86-64.so.2
#14 0x00007f35e4494efb in dlopen_doit () from /lib64/libdl.so.2
#15 0x00007f35e4de0b74 in _dl_catch_error () from /lib64/ld-linux-x86-64.so.2
#16 0x00007f35e44954ad in _dlerror_run () from /lib64/libdl.so.2
#17 0x00007f35e4494f91 in dlopen@@GLIBC_2.2.5 () from /lib64/libdl.so.2
#18 0x00007f35cf90e126 in LoadLib () from /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1
#19 0x00007f35cf9213cc in ALCpulseBackendFactory_ALCbackendFactory_init () from /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1
#20 0x00007f35cf8f3300 in alc_initconfig () from /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1
#21 0x00007f35e427dc13 in __pthread_once_slow () from /lib64/libpthread.so.0
#22 0x00007f35cf8f464e in alcOpenDevice () from /home/aster/.local/share/Steam/steamapps/common/FEZ/lib64/libopenal.so.1
#23 0x00000000400d728c in ?? ()
#24 0x0000000000000000 in ?? ()

=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

/home/aster/.local/share/Steam/steamapps/common/FEZ/./FEZ: 行 23:  9933 已放弃               (核心已转储)./FEZ.bin.x86_64 $@
Game removed: AppID 224760 "FEZ", ProcID 9928
No cached sticky mapping in ActivateActionSet.[0627/181303.983948:ERROR:web_plugin_impl.cc(38)] Widevine registration is not supported after context initialization


以 Stanley Parable 为例:
代码: 全选
o cached sticky mapping in ActivateActionSet.GameAction [AppID 221910, ActionID 4] : LaunchApp changed task to Starting with ""
GameAction [AppID 221910, ActionID 4] : LaunchApp changed task to SynchronizingCloud with ""
GameAction [AppID 221910, ActionID 4] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 221910, ActionID 4] : LaunchApp waiting for user response to CreatingProcess ""
GameAction[AppID 221910, ActionID 4] : LaunchApp continues with user response "CreatingProcess"
Game update: AppID 221910 "The Stanley Parable", ProcID 9893, IP 0.0.0.0:0
>>> Adding process 9893 for game ID 221910
GameAction [AppID 221910, ActionID 4] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
GameAction [AppID 221910, ActionID 4] : LaunchApp changed task to Completed with ""
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 9895 != 9894, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
>>> Adding process 9894 for game ID 221910
>>> Adding process 9896 for game ID 221910
>>> Adding process 9897 for game ID 221910
>>> Adding process 9898 for game ID 221910
SDL video target is 'x11'

SDL failed to create GL compatibility profile (whichProfile=0!

Installing breakpad exception handler for appid(gameoverlayui)/version(20170608043310)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Using breakpad crash handler
Game update: AppID 221910 "The Stanley Parable", ProcID 9898, IP 0.0.0.0:0
Setting breakpad minidump AppID = 221910
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198201371826 [API loaded yes]
Steam_SetMinidumpSteamID:  Setting Steam ID:  76561198201371826
Did not detect any valid joysticks.

PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level!

CSoundEmitterSystemBase::BaseInit:  Manifest 'scripts/game_sounds_manifest.txt' with bogus file type 'new_sound_scripts_must_go_below_here', expecting 'declare_file' or 'precache_file'

Convar r_flashlightscissor has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins)

Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
Did not detect any valid joysticks.
PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level!
CSoundEmitterSystemBase::BaseInit:  Manifest 'scripts/game_sounds_manifest.txt' with bogus file type 'new_sound_scripts_must_go_below_here', expecting 'declare_file' or 'precache_file'
Convar r_flashlightscissor has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins)

 ##### swap interval = 1     swap limit = 1 #####
Could not load program cache file glbaseshaders.cfg

Could not find base GL shader cache file

CClientSteamContext logged on = 1

Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)

Game.dll loaded for "Half-Life 2"

Using Steam filesystem...

Using Steam filesystem...

libgcrypt selftest: binary  (0): No such file or directory
Ohhhh jeeee: ... this is a bug (global.c:137:global_init)
ERROR: ld.so: object '/home/aster/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
crash_20170627181004_1.dmp[9925]: Uploading dump (out-of-process)
/tmp/dumps/crash_20170627181004_1.dmp
>>> Adding process 9924 for game ID 221910
crash_20170627181004_1.dmp[9925]: Finished uploading minidump (out-of-process): success = yes
crash_20170627181004_1.dmp[9925]: response: Discarded=1
crash_20170627181004_1.dmp[9925]: file ''/tmp/dumps/crash_20170627181004_1.dmp'', upload yes: ''Discarded=1''
pid 9925 != 9924, skipping destruction (fork without exec?)
/home/aster/.local/share/Steam/steamapps/common/The Stanley Parable/stanley: 行 48:  9898 已放弃               (核心已转储)${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 221910 "The Stanley Parable", ProcID 9898
最后由 march_happy 编辑于 周一 7月 31日, 2017年 10:51 pm,总共编辑了 6 次
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Re: Steam游戏闪退

#2  AstroProfundis » 周二 6月 27日, 2017年 10:42 pm

你是怎么安装的?看报错在请求
代码: 全选
/home/aster/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
动态库找不到,这个似乎是 ubuntu 的包?
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Re: Steam游戏闪退

#3  lostFox » 周三 6月 28日, 2017年 11:02 am

风滚草前几天升了,文明 5 也闪退了,user 目录下这些库是 steam 在 ubuntu 下做的,或者一些游戏只找这个目录下的库,之前古墓也是这样,做个链接就好了。
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Re: Steam游戏闪退

#4  march_happy » 周二 7月 4日, 2017年 9:23 pm

不太清楚怎么做软链接额,求教。
Gaudeamus igitur
Iuvenes dum sumus.
Post iucundam iuventutem
Post molestam senectutem
Nos habebit humus.


Vita nostra brevis est
Brevi finietur.
Venit mors velociter
Rapit nos atrociter
Nemini parcetur.
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Re: Steam游戏闪退

#5  GroverChouT » 周六 7月 8日, 2017年 1:01 am

march_happy 写道: 不太清楚怎么做软链接额,求教。


代码: 全选
ln -s 源文件路径(最好使用绝对路径) 目标路径


对了,为什么不安装 openSUSE 官方提供的包呢?
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GroverChouT
 
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Re: Steam游戏闪退

#6  march_happy » 周六 7月 8日, 2017年 7:59 pm

GroverChouT 写道:
代码: 全选
ln -s 源文件路径(最好使用绝对路径) 目标路径


对了,为什么不安装 openSUSE 官方提供的包呢?


额……就是用官方包重装的的。回滚后 (snapper rollback) 重装 steam 没用……

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Re: Steam游戏闪退

#7  hard-up » 周日 10月 15日, 2017年 8:31 am

lostFox 写道: 风滚草前几天升了,文明 5 也闪退了,user 目录下这些库是 steam 在 ubuntu 下做的,或者一些游戏只找这个目录下的库,之前古墓也是这样,做个链接就好了。


请问文明 5 的下载地址,最好是国内可以直接下载的。不要 baidu 网盘
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Re: [已解决]Steam 游戏闪退

#8  march_happy » 周日 10月 15日, 2017年 9:17 am

hard-up 写道:
lostFox"] 风滚草前几天升了,文明 5 也闪退了,user 目录下这些库是 steam 在 ubuntu 下做的,或者一些游戏只找这个目录下的库,之前古墓也是这样,做个链接就好了。


请问文明 5 的下载地址,最好是国内可以直接下载的。不要 baidu 网盘[/quote][quote="hard-up 写道:请问文明 5 的下载地址,最好是国内可以直接下载的。不要 baidu 网盘

Steam(滑稽)
https://pirateproxy.cam/torrent/1745147 ... 28LINUX%29
这个是LINUX盗版
BT方式,会有点慢
善用海盗湾。
如有能力,请支持正版。在现在物价天天上涨的情况下,游戏显得越来越便宜。如果想要以史上最低价格入手,请移步[url]IsThereAnyDeal.com[/url] :diao

通过我的 MI 5s Plus 上的 Tapatalk发言
Gaudeamus igitur
Iuvenes dum sumus.
Post iucundam iuventutem
Post molestam senectutem
Nos habebit humus.


Vita nostra brevis est
Brevi finietur.
Venit mors velociter
Rapit nos atrociter
Nemini parcetur.
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Re: Steam游戏闪退

#9  lostFox » 周日 10月 15日, 2017年 5:50 pm

我买的,没几块钱,建议就别玩,太耽误时间。
hard-up 写道:
请问文明 5 的下载地址,最好是国内可以直接下载的。不要 baidu 网盘
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